Choose your way in
Pixel art of three survivors from the Carrier card game: a scout, a mechanic with a sledgehammer, and a navigator holding a map
Door 01 · Tabletop

Carrier

The card game

Secret roles, shared supplies and a horde at the door. 5 to 12 players, one of them already infected.

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A survivor facing a horde in the distance
Door 02 · Video game

Carriers

Built in Unity

An open-world survival game on an island after the outbreak. Scavenge, fight, ride and hold out. In development.

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Kodecco Games

One outbreak.
Two ways to survive it.

Kodecco Games is a small independent studio building the Carrier universe: a world after the outbreak, where the horde is the obvious danger and the people beside you are the quiet one.

Carrier, the card game, puts that world on the table. Five to twelve players, secret roles, and one question that never goes away: who among you is already infected?

Carriers, built in Unity, takes it somewhere you can walk around. A single-player survival game on a large island, where you scavenge, fight, ride and try to make it to the next day.

We build both in public. The dev logs are where we show our work, including the parts that didn't work.

Carrier

The card game

Format
Social deduction card game
Players
5 to 12
Play time
About 45 minutes
Status
Balancing and playtesting
Next
Art and components, then a print run
Rules, cards and roadmap →

Carriers

Built in Unity

Format
Open-world survival
Players
Single player
Platform
Windows PC
Status
In development
Next
Survivors, settlements and the return of the horde
Features, dev log and roadmap →
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Hear it first.

New dev logs, playtest calls and news about either game. Sent when there's something worth reading, and never more often than that.