Carrier
The card game
- Format
- Social deduction card game
- Players
- 5 to 12
- Play time
- About 45 minutes
- Status
- Balancing and playtesting
- Next
- Art and components, then a print run

The card game
Secret roles, shared supplies and a horde at the door. 5 to 12 players, one of them already infected.
Enter →
Built in Unity
An open-world survival game on an island after the outbreak. Scavenge, fight, ride and hold out. In development.
Enter →Kodecco Games is a small independent studio building the Carrier universe: a world after the outbreak, where the horde is the obvious danger and the people beside you are the quiet one.
Carrier, the card game, puts that world on the table. Five to twelve players, secret roles, and one question that never goes away: who among you is already infected?
Carriers, built in Unity, takes it somewhere you can walk around. A single-player survival game on a large island, where you scavenge, fight, ride and try to make it to the next day.
We build both in public. The dev logs are where we show our work, including the parts that didn't work.
The card game
Built in Unity

A walled capital swallowed by swamp, with water standing in its streets, and how we made wading feel right.

Eighteen characters, one mechanical job per faction, and abilities that cost something instead of running out.

How a top-down camera keeps you in sight inside buildings, trees and ivy.

Face-down cards and tiered weapon math: reveal, tally the damage, and hope no one on the strike team is lying.

Making swings feel solid, and switching weapons without opening a menu.

The box went from 198 cards and minutes of sorting to an 89-card, 30-second setup.
New dev logs, playtest calls and news about either game. Sent when there's something worth reading, and never more often than that.