A lone survivor in the foreground, a horde gathering in the fog beyond
Kodecco Games presents

Carriers

Built in Unity

An island. A horde. Whatever you can carry.

In developmentSingle playerWindows PCOpen world
Scroll
The game

Scavenge.
Fight. Ride.
Hold out.

Carriers is a single-player, open-world survival game set in the Carrier universe. You are on a large island after the outbreak, seen from above through a top-down survival camera.

Search town buildings and the dead for supplies. Fight with whatever you find, from a machete to a rifle to a bow. Ride across the island with a white wolf-dog at your heels, and deal with the survivors who got there before you.

It is early. Some of what you see on this page works today, and some of it is still being built. We will always say which is which.

What's in the build

What you can do on the island.

Rolling grassland and forest under a wide sky
01 / The island

A whole island to cross

Towns, farmland, open fields and a dark spruce forest across the snowy north, joined by long dirt roads. At its heart sits a walled capital that has been permanently under water since the outbreak.

Weather moves across all of it. Rain, storms and fog roll in over about a minute, and the ground, roofs and grass get wet, then dry out again when the sky clears.

Loot scattered on the ground beside a fallen zombie
02 / Scavenge

Take what you can carry

Hold E to search cupboards, crates and lockers in town buildings, and pick through what the dead leave on the ground. Better finds glow in rarer colours.

Everything goes in a backpack you have to stop and open. Your survivor crouches while you sort it, and the world does not wait.

A survivor mid-swing with a machete
03 / Fight

Blades, guns and bows

Hold Q to bring up the weapon wheel and pick from a bow, a blade, a sidearm, a rifle, a shotgun, grenades, knives or your fists, without leaving the action.

Swings stay locked in your hand, punches chain left and right, rifles fire from prone, and sprinting puts your gun away.

A rider on horseback crossing a ridge
04 / Ride

Saddle up

Cross the island on horseback with your HUD, minimap and weapon wheel still at hand, and the horse's gait and stamina on screen.

A white wolf-dog follows behind, waits while you climb, and comes back when you call.

Working
The character creator with a survivor on a pedestal
05 / Survivor

Make your survivor

Build a character from layered clothing, colours and height before you set out. Then save, and play as them.

Working
Build mode placing props on the ground
06 / Build

Shape the world

Press B to open build mode, pick from a palette of over a thousand props, from vehicles and barricades to ivy and swamp reeds, and place them by hand.

Claiming a base and building it up with the people you recruit is next on the roadmap.

Field photos

Around the island

The flooded capital
The flooded capital
Spruce forest with light shafts
The northern forest
The island at night
After dark
Wildlife grazing in a field
Not everything here wants to eat you
Build status

What works, what doesn't, what's next

An honest snapshot. This is a game in development, and the list moves every week.

Working today

  • The island: towns, forest, fields and the flooded capital
  • Weather: rain, storms, fog and snow, day and night
  • Movement: run, crouch, crawl, slide, vault and climb ladders
  • Combat: melee, firearms and bows
  • Riding and a wolf-dog companion
  • Scavenging, the backpack and the weapon wheel
  • Character creator and build mode

Being rebuilt

  • The horde: zombies are being reworked in a test scene before they return to the island
  • Survivors: rebuilt to live and work in their settlements
  • Stealth: a focus mode for moving unseen
  • Towns: busier streets and building interiors
  • The look: colour grading for each region and time of day

Planned

  • A story that opens on the beach
  • Factions with their own colours and allegiances
  • A base and a gang of survivors to defend it
  • Saving your position, inventory and world
  • Farming, cold and warmth
Roadmap

The road from here

Seven phases, in order. No dates yet. We'd rather be late than wrong.

Phase 1 · Now

Stabilise and test

Tighten what works, fix what breaks.

Phase 2

The beach and one town

Wash ashore and meet your first survivors.

Phase 3

Factions and survivors

Settlements with routines and allegiances.

Phase 4

Gang and base

Claim a base and recruit people to it.

Phase 5

Towns and roads

Grow the island to around fifteen towns.

Phase 6

Items and audio

A fuller item list, sound and voices.

Phase 7

Menu, saves and polish

A proper menu, saving, and a build people can run.

Developer's log

Notes from the build

Recent changes

Recent

A living weather system

Rain, storms and fog now roll in over about a minute. Ground, roofs and grass get wet, then dry out when the sky clears.

Recent

The island, regrown

New stylised grass and flower fields everywhere, with a dark spruce forest across the snowy north.

Recent

Ladders, crawling and a companion

Climb ladders, crawl through tall grass, and see your own outline when you're hidden. A white wolf-dog now follows you.

Recent

Blood

Combat now leaves blood sprays and pools on the ground.

Get alerts

Follow the build.

A short email when there's a new dev log or something worth seeing. No release-date hype, because there isn't a release date.