Kodecco Games
Armaments — full readout
Armaments — full readout

ARMAMENTS

Found by drawing this card from the Encounter deck. Contributed face-down during an Encounter, adding +1 Attack Damage to the party's total. It's the most common find in the deck — not flashy, but dependable. On its own it won't clear an Encounter, but stacked two or three deep, Armaments quietly closes the gap toward the 5–6 Damage most threats demand.

Because it's so common, Armaments is also the least suspicious card to play — nobody bats an eye at a "weak" contribution. That makes it a decent smokescreen: a Saboteur can play it to look cooperative while still holding back real damage elsewhere, and a genuine Survivor can stack several without drawing attention the way a sudden Explosives play might.

Common — Reinforced [+1 Damage]
Contributed face-down during an Encounter.
Adds +1 Attack Damage to the party's total.
?The most common find in the deck — reliable, but rarely enough on its own.
Undead Horde — full readout
Undead Horde — full readout

Undead Horde

Drawn from the Encounter deck — a threat the party must fight through or find a way past. Full stats and abilities are printed directly on the card art.

Threat
Full stats and abilities are printed on the card — tap to view.
Undead Horde — full readout
Undead Horde — full readout

Undead Horde

Drawn from the Encounter deck — a threat the party must fight through or find a way past. Full stats and abilities are printed directly on the card art.

Threat
Full stats and abilities are printed on the card — tap to view.
Medical Supplies — full readout
Medical Supplies — full readout

MEDICAL SUPPLIES

Found by drawing this card from the Encounter deck. Contributed face-down during an Encounter, adding +2 Attack Damage to the party's total. A step up from Armaments — enough on its own to meaningfully shift an Encounter's odds, especially paired with one or two other contributions. It's the reliable middle ground: not as scarce or suspicious as Explosives, but strong enough to matter.

Its scarcity sits right in the sweet spot — common enough that playing it doesn't scream "I'm holding something big," but valuable enough that a Survivor saving it for a critical Encounter can turn a losing total into a win.

Uncommon — Reinforced [+2 Damage]
Contributed face-down during an Encounter.
Adds +2 Attack Damage to the party's total.
?The reliable middle ground — not as scarce as Explosives, but strong enough to matter.
Undead Horde — full readout
Undead Horde — full readout

Undead Horde

Drawn from the Encounter deck — a threat the party must fight through or find a way past. Full stats and abilities are printed directly on the card art.

Threat
Full stats and abilities are printed on the card — tap to view.
High Explosives — full readout
High Explosives — full readout

HIGH EXPLOSIVES

Found by drawing this card from the Encounter deck. Contributed face-down during an Encounter, adding +3 Attack Damage to the party's total. With most Encounters requiring only 5–6 Damage, Explosives nearly guarantees success on its own — the strongest single-card swing in the deck.

Its rarity is what keeps it in check. Save it for moments that matter, ideally when you suspect a Saboteur is about to Reveal against the party — a well-timed Explosives can overwhelm the Encounter before sabotage has a chance to sink it.

Rare — Reinforced [+3 Damage]
Contributed face-down during an Encounter.
Adds +3 Attack Damage to the party's total — the strongest single-card swing in the deck.
?Save it for moments that matter; its rarity is what keeps it in check.
Z4 Stonewall — full readout
Z4 Stonewall — full readout

STONEWALL

Drawn from the Encounter deck — a threat the party must fight through or find a way past. Full stats and abilities are printed directly on the card art.

Threat — Z4
Full stats and abilities are printed on the card — tap to view.
Vile Samples — full readout
Vile Samples — full readout

VILE SAMPLES

Found by drawing this card from the Encounter deck. Contributed face-down during an Encounter, subtracting 3 Attack Damage from the party's total instead of adding it — the Carrier's quiet way of tanking an Encounter from the inside without ever showing their hand.

But it's dual-use: every Survivor attempting to Escape must hold Vile Samples — it's the raw material for the Cure. That makes it the most contested card in the game — Survivors need it to win, Carriers need it to deny them and to sabotage.

Rare — Sabotage [-3 Damage]
Contributed face-down during an Encounter.
Subtracts 3 Attack Damage from the party's total instead of adding it.
?Every Survivor attempting to Escape must hold Vile Samples — the most contested card in the game.
Z5 Bloodhound — full readout
Z5 Bloodhound — full readout

BLOODHOUND

Drawn from the Encounter deck — a threat the party must fight through or find a way past. Full stats and abilities are printed directly on the card art.

Threat — Z5
Full stats and abilities are printed on the card — tap to view.
Z6 Hardshell — full readout
Z6 Hardshell — full readout

HARDSHELL

Drawn from the Encounter deck — a threat the party must fight through or find a way past. Full stats and abilities are printed directly on the card art.

Threat — Z6
Full stats and abilities are printed on the card — tap to view.
Z7 Thornback — full readout
Z7 Thornback — full readout

THORNBACK

Drawn from the Encounter deck — a threat the party must fight through or find a way past. Full stats and abilities are printed directly on the card art.

Threat — Z7
Full stats and abilities are printed on the card — tap to view.
Z8 Shrieker — full readout
Z8 Shrieker — full readout

SHRIEKER

Drawn from the Encounter deck — a threat the party must fight through or find a way past. Full stats and abilities are printed directly on the card art.

Threat — Z8
Full stats and abilities are printed on the card — tap to view.
Z9 Behemoth — full readout
Z9 Behemoth — full readout

BEHEMOTH

Drawn from the Encounter deck — a threat the party must fight through or find a way past. Full stats and abilities are printed directly on the card art.

Threat — Z9
Full stats and abilities are printed on the card — tap to view.
Z10 Matriarch — full readout
Z10 Matriarch — full readout

MATRIARCH

Drawn from the Encounter deck — a threat the party must fight through or find a way past. Full stats and abilities are printed directly on the card art.

Threat — Z10
Full stats and abilities are printed on the card — tap to view.
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